Agents & Spike ESP controls
Agents ESP
Highlights agent-related information from the listing’s Agents tag: icons or names tied to kits in play.
Spike ESP
Shows spike location or state information called out on the listing’s Spike tag.
Ability awareness
Keeps agent ability context readable when multiple kits are active in a round.
Distance to spike
Range readout for spike-related markers so rotates are timed with labels, not guesses.

Why agents and spike are separate from player ESP
Player ESP answers who is alive and where they are. Agents and spike ESP answers kit and objective questions that win rounds. Keeping them separate lets you run lean player labels while still seeing spike info on attack.
Attack versus defense setups
Attackers often keep spike ESP on for plants and retake timing. Defenders may lean on agent ESP to track utility usage while leaving spike markers for post-plant. Save profiles in the forum thread on configs.
Works well with
Related reading
Valorant Agents & Spike ESP questions
Does agents ESP replace player ESP?
No. Player ESP labels enemies. Agents and spike ESP adds kit and objective detail from the vendor feature tags.
Is spike ESP only for attackers?
It is most useful when the spike is live, but defenders use it for retake timing. Toggle it per profile.
Are these features streamproof?
Streamproof applies to the overlay as a whole. The vendor FAQ says ESP and the menu stay off captures when enabled.
Agents & Spike ESP ships with the full menu
One license covers every module. $30 for 30 days or $60 for three months on the vendor listing.
Around the site
Status, checkout, and the guides that sit around this module.
