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Valorant agents in a courtyard firefight, with Viper and green toxic smoke on the right.

Feature module (4 controls)

Valorant Agents & Spike ESP

Valorant rounds revolve around agents and the spike. This module covers the agent and spike ESP tags from the vendor feature list.

Agents & Spike ESP controls

  • Agents ESP

    Highlights agent-related information from the listing’s Agents tag: icons or names tied to kits in play.

  • Spike ESP

    Shows spike location or state information called out on the listing’s Spike tag.

  • Ability awareness

    Keeps agent ability context readable when multiple kits are active in a round.

  • Distance to spike

    Range readout for spike-related markers so rotates are timed with labels, not guesses.

A Site hold with purple agent icons and green box lines visible through the wall, plus distance tags on the minimap.
Agent portrait icons and box lines through the site wall in this still.

Why agents and spike are separate from player ESP

Player ESP answers who is alive and where they are. Agents and spike ESP answers kit and objective questions that win rounds. Keeping them separate lets you run lean player labels while still seeing spike info on attack.

Attack versus defense setups

Attackers often keep spike ESP on for plants and retake timing. Defenders may lean on agent ESP to track utility usage while leaving spike markers for post-plant. Save profiles in the forum thread on configs.

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Related reading

Valorant Agents & Spike ESP questions

Does agents ESP replace player ESP?

No. Player ESP labels enemies. Agents and spike ESP adds kit and objective detail from the vendor feature tags.

Is spike ESP only for attackers?

It is most useful when the spike is live, but defenders use it for retake timing. Toggle it per profile.

Are these features streamproof?

Streamproof applies to the overlay as a whole. The vendor FAQ says ESP and the menu stay off captures when enabled.